Technique Name: Shiso
Release Level: Sealed +
Range: 0 – 10 Meters from Ichigenka
Skill: Master Shunpō
Effect: Creates up to ten clones of Ichigenka. Unlike Utsusemi, they do not appear to take damage; unlike the Gremelos Sonído, these clones cannot harm another person, nor are they dispersed by being attacked. These clones appear to be static; when attacked, the opponent's attack merely phases through the clone, doing no damage while the clone continues its trek. Upon close examination, it is distinguishable between clone and the real thing, though one would need to be within a meter or so to tell the difference.
Mechanics: Creates a maximum of ten static clones, all which can move independently or together as one. These clones last for up to 5 rounds.
Technique Name: Munashii Strike
Release Level: Sealed +
Range: Melee Range
Skill: Zanjutsu
Effect: A strike which aims for key areas on one's body, be it an opponent's wrist, ankles or shins. The point of this strike is to target an opponent not fatally, but strategically. The pain caused by the Munashii Strike is enough to debilitate an opponent for a short duration.
Mechanics: Lowers an opponent's Overall Damage and Speed Checks by one full Rank, so long as Ichigenka's Strength is at least Advantaged to the opponent's Defense.
Technique Name: Iaijutsu
Release Level: Sealed
Range: Melee Range
Skill: Zanjutsu
Effect: Iaijutsu, or Speed Technique, as it's known, is a form of Zanjutsu which aims to pull one's weapon from their sheath with blinding speeds, hopefully catching an opponent by surprise and landing a successful blow before they can react.
Mechanics: +30 Attack Speed. Sword must be sheathed to work.
Technique Name: Baigaku
Release Level: Shikai and Bankai
Range: Melee Range
Skill: Zanjutsu
Effect: This technique allows for the ability to strike a second time, automatically, so long as a single hit is made on his opponent. If the initial strike connects, a shadow strike comes forth from the very shadows he and his opponent stand on. The second attack is only possible if there are shadows in the immediate area.
Mechanics: Initial Attack operates at standard Strength and Speed, though the second strike that comes forth from the shadows operates at Spirit instead of Strength, with a +20 addition to Strength and Speed in Shikai, and +40 Strength and Speed in Bankai.
Technique Name: Gattai
Release Level: Shikai and Bankai
Range: N/A
Skill: N/A
Effect: In Shikai, Ichigenka can subgugate the shadows to his will, bringing them forth from whatever surface they linger on and physically manifest as a weapon. This weapon takes the form of five sharp, bladelike manifestations which are subsequently launched at his opponent. To do so, his weapon is held vertically as the name of the technique is spoken, launching them by swinging his weapon horizontally. In Bankai, the shadows creates by his Makura dome do not allow for Gattai to be used, as those are shadows of a different nature.
Mechanics: Operates at Spirit Strength; in Shikai +40 Speed and in Bankai, +50 Speed.
Technique Name: Makura Dome
Release Level: Bankai
Range: 100 Meters
Skill: N/A
Effect: Creates a large dome around the current battlefield, spanning 50 meters from where Ichigenka releases this technique, for a total length of 100 Meters. Within this Dome, all are robbed of their sight and cannot fight as well as they may have been able to in different circumstances.
Mechanics: All opponents and allies have their Skill Checks reduced by a full Rank. To bust out of the dome, whose border is solid, one's strength much be Superior to Ichigenka's Spirit.